Blader Artikelen in Computer

16 artikelen gevonden. Resultaten 1 weergeven in 16
The Art of Computer Programming 2 - Seminumerical Algorithms

The Art of Computer Programming 2 - Seminumerical AlgorithmsDonald E. KnuthVolume 2: Seminumerical Algorithms 3. Random Numbers 3.1. Introduction 3.2. Generating Uniform ...

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The Art of Computer Programming 1 - Fundamental Algorithms

The Art of Computer Programming 1 - Fundamental AlgorithmsDonald E. KnuthVolume 1: Fundamental Algorithms 1. Basic Concepts 1.1. Algorithms 1.2. Mathematical Preliminarie...

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Deep Learning with R

Deep Learning with RFrançois Chollet, J.J. AllairePart 1. Fundamentals of deep learning 1. What is deep learning? 2. Before we begin: the mathematical building blocks of...

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Mathematical Illustrations - A Manual of Geometry and PostScript

Mathematical Illustrations - A Manual of Geometry and PostScriptBill Casselman1. Getting started in PostScript 2. Elementary coordinate geometry 3. Variables and procedur...

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Numerical Methods Using MATLAB

Numerical Methods Using MATLABJohn H. Mathews, Kurtis D. Fink1. Preliminaries 2. Solution of Nonlinear Equations f(x)=0 3. Solution of Linear Systems AX=B 4. Interpolatio...

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Python Scripting for Computational Science

Python Scripting for Computational ScienceHans Petter Langtangen1. Introduction 2. Getting Started with Python Scripting 3. Basic Python 4. Numerical Computing in Python ...

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The Student's Introduction to Mathematica

The Student's Introduction to MathematicaBruce F. Torrence, Eve A. Torrence1. Getting Started 2. Working with Mathematica 3. Functions and Their Graphs 4. Algebra 5....

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Applied Mathematica

Applied MathematicaWilliam T. Shaw, Jason Tigg1. Introduction to Mathematica 2. Managing Data with Mathematica 3. Modeling with Mathematica 4. Case Studies

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Exploring Mathematics with Mathematica

Exploring Mathematics with MathematicaTheodore W. Gray, Jerry GlynnDialogs Concerning Computers and Mathematics, with Hybrid Audio/Data CD 1. Getting Used to Mathematica...

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The Mathematica Book

The Mathematica BookStephen WolframMathematica 3.0 A Tour of Mathematica Part 1. A Practical Introduction to Mathematica Part 2. Principles of Mathematica Part 3. Advance...

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Essential Computer Mathematics

Essential Computer MathematicsSeymour Lipschutz1. Binary Number System 2. Computer Codes 3. Computer Arithmetic 4. Logic, Truth Tables 5. Algorithms, Flowcharts, Pseudoco...

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Maple - A Comprehensive Introduction

Maple - A Comprehensive IntroductionRoy Nicolaides, Noel Walkington1. Planting the seeds: Introducing Maple 2. Numbers, functions, and basic algebra 3. Calculus and diffe...

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Analyse met de Microcomputer

Analyse met de MicrocomputerH.A. Lauwerier1. Programmeren 2. Coördinatenmeetkunde 3. Grafische programma's met cirkels en rechte lijnen 4. Functies en grafieken 5. ...

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Meetkunde met de Microcomputer

Meetkunde met de MicrocomputerH.A. Lauwerier1. Coördinatenmeetkunde 2. Kristallen 3. Stereometrisch tekenen 4. Transformaties 5. Draaien in de ruimte 6. Bol, kegel en cy...

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Modellen met de Microcomputer

Modellen met de MicrocomputerH.A. Lauwerier1. Verkenning 2. Iteratieve processen I 3. Iteratieve processen II 4. Differentiaalvergelijkingen 5. Modellen in de na...

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Starten met programmeren - een introductie in Java

Starten met programmeren - een introductie in JavaMarleen SintIntroductie 1. Tekenen in JavaLogo Bijlage: Werken met Jcreator en JavaLogo 2. Programmeren met herhaling en...

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