I. Mathematical Games II. Chance and Choice III. Where Does it End? IV. Automatic Thinking V. Two-Way Stretch VI. Rules of Play VII. An Accountant's Nightmare VIII. Double Talk IX. What is Mathematics?
I. Grundlegende BegriffeII. Zahlenfolgen und unendliche ReihenIII. Funktionen einer komplexen VeranderlichenIV. IntegralsatzeV. ReihenentwicklungenVI. Konforme Abbildungen
Part I - Graphical Practice1. Graphical Excellence2. Graphical Integrity3. Sources of Graphical Integrity and SophisticationPart II - Theory of Data Graphics4. Data-Ink and Graphical Redesign5. Chartjunk: Vibrations Grids and Ducks6. Data-Ink Maximization and Graphical Design7. Multifunctioning Graphical Elements8. Data Density and Small Multiples9. Aesthetics and Technique in Data Graphical DesignEpilogue: Designs for the Display of Information
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